Rules

President

Players:
4-8 (Best at 4)
Time to play:
30 minutes
Equipment:
52 card deck + 2 jokers.
Designer(s):
Uncredited.
QR Code
https://nathan-long.com/rules/games/president/

This was a popular game back when I was in middle-school, mostly so we could call each other 'Scum'!

Setup

Deal out all cards. (Some may have more than others.)

Cards are ranked with 2 as the highest, followed as high to low with Aces to 3's. Jokers are wild. Suits do not matter.

Play

On the first game, the player holding the 3 of Spades leads first (but is not required to play it). This player may lead with any combination. Play continues to the left (clockwise).

Combos

A combo can only be beaten by a higher version of itself.

Jokers can be used to make any combo.

Playing a 2 (of any combo) will clear the current pile.

End of Round

First player to shed out (get rid of all cards) wins and becomes the President, scoring 2 points.

The second to go out becomes Vice President and scores 1 point.

The seating order rearranges around the new President, with the VP on their right, continuing counter-clockwise until the Scum is on the President's left.

The ranks from high to low are: President, Vice President, Citizen (as many as needed), Vice-Scum (if 5 or more players) and Scum.

Starting a new Round

The Scum shuffles and deals the cards, the President cuts the deck.

After dealing, the Scum must give the president their highest card, and the President gives the Scum whatever card they want in exchange.

If playing with 5 or more people, the President and Scum exchange 2 cards, and the Vice President and Vice Scum exchange 1 card.

End of Game

The first player to reach 11 points wins.

Variations

Flying

Players can play out of turn to complete a Quad. (6-6 played after a 6-6) When they do, the current pile is cleared and the person that completed the Quad starts a new pile.

Skipping

If a player can match the exact combo (7 after a 7), the next player in rotation is skipped.

Nathan's Notes

I learned this way before I learned any other shedding games, but it does seem to have some influence from Big 2 and other shedders/climbers. I can't find a whole lot on it's origin, and because of the time that this spread, everyone seems to have different memories of it...

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