Card symbols on a dark purple field marked with faint X's
Rules

Insider

👤 Players:
4-8 (Best at 6)
⏱ Time to play:
15 minutes
♟ Equipment:
5 minute timer, method to indicate role, method to choose or reveal words
🧠 Designer(s):
Akihiro Itoh, Kwaji, Daichi Okano, Kito Shinma (Oink Games)
QR Code

A twist on 20 questions with secret roles where the Insider tries to stay hidden from the Master and Commons while manipulating the discussion to lead everyone to the correct answer.

Disclaimer: Insider is copyright Oink games. What follows is a reinterpretation of the rules without the copyrighted flavor text.


Overview #

The game is played in 3 rounds:

  1. Guessing
  2. Discussion
  3. Voting

Setup #

  1. Deal out role cards: 1 Master, 1 Insider, and X Commons (as many as there are people left). Everyone secretly looks at their roles.
  2. The master announces their role and instructs everyone to close their eyes.
  3. The master flips the top card and the theme for the game is the word whose number matches the top card. (Alternately, the master can choose a word and write it on a card.)
  4. The master closes their eyes and tells the Insider to open their eyes (all other eyes remain closed), who then views the word secretly.
  5. The master calls for the Insider to close their eyes and covers the word.
  6. The master tells everyone to open their eyes and play begins.

Guessing Begins #

  1. A timer is set for 5 minutes.
  2. Everyone (Commons and Insider) ask free-for-all yes/no/don't know questions to the Master about the word.
    • There is no limit to amount of questions, they must only be phrased as yes/no/don't know questions.
    • The Insider tries subtly direct everyone else to the answer without revealing their identity.
    • The Commons need to ask questions to find the theme and also work out who the Insider is.
    • The Master is in a good position to pay attention to who is the Insider, since they don't have to guess the word.
    • If the word has two possible meanings (ex. tear in the eye vs tear in clothing), the Master should choose only one of the meanings.
  3. The timer stops when the word is guessed.
    • The person who guessed the word is now the Guesser
  4. The timer is flipped and the remaining time is used for the voting round
    • For example, if the word is guessed after 3 minutes have passed, the voting round will last for 3 minutes. If guessed in 1 minute, the voting round will last for 1 minute.

If the timer runs out before the word is guessed, everyone loses.

Discussion Begins #

Everyone discusses who they think the Insider is. Discussion ends when everyone is finished, or when the hourglass runs out.

Voting Begins #

First Vote: Judge the Guesser #

Everyone, except the guesser, tries to decide if the Guesser is the Insider.

Is the Guesser the Insider? Yes No
Majority says yes Commons Win Insider Wins
Majority says no Insider Wins Go to Vote #2

Second Vote: Find the Insider #

If the majority correctly does not think the Guesser is the Insider, the Master counts to 3 and everyone simultaneously points to who they think it is.


Setup Tips #

Nathan's Notes: This is a great scaling group game that requires almost no materials.

Date added: | Modified: